Wednesday, March 7, 2018

Hive Monarch (An Extensive Compilation of Variants)

Time after playing a lot of Classic Hive, I was thinking of designing more Bugs to add more complexity to the game and thus sow chaos for Hive Fans!

(If you only came to see my expansions, do not feel obligated to read all this text and skip the entire text until you find the list of expansions)



Click to download the rules of Hive Monarch (updated)

Hello! My name is Drake and I've been working on Hive Monarch for at least 2 years... and I can say it's finished, and it's time to post it.

This variant must be played with the Stephen Taylor's Hive Colony, who introduced the "reverse dimension" on the back of Bugs. That encouraged me to design my own Bugs with two dimensions.

You will find many Bugs of the fans in this variant, combined with mine (2 Bugs in 1 piece). I tried to be careful with the "Power Creep", so I had to modify some Bugs from the fans a bit so they would balance with mine... I hope this does not bother the creators of those Bugs! In the whole process that was my main concern! I leave your well-deserved credits to those who helped me indirectly to create this expansion.

I hope you like most Bugs, because there will be complicated Bugs. I do not recommend playing with all Bugs if you do not want to prolong the game for more than an hour! (Although this is more fun for people like me).
https://boardgamegeek.com/thread/1163771/termite-invasion-hive-variant-pack-pics

-AbStrateGyk: Potencial Future Expansions Creatures
https://boardgamegeek.com/geeklist/163384/hive-potential-future-expansion-creatures

-Daniel Laurence: for Dung Beetle, Firefly
https://boardgamegeek.com/thread/1731349/unofficial-hive-expansion-dung-beetle
https://boardgamegeek.com/thread/1731399/unofficial-hive-expansion-firefly

-Christian Sperling: for Dragonfly
https://boardgamegeek.com/thread/411579/hive-dragonfly-unoffical-additional-hive-set

-Jarek Szczepanik: for Moth
https://boardgamegeek.com/thread/748486/additional-hive-piece-moth

-Dave Neale: for Parasite
https://boardgamegeek.com/thread/1938383/very-simple-new-bug-idea-parasite

-SIFUBAMBOO: for a different Dragonfly
https://boardgamegeek.com/thread/1832549/dragonfly

I really apologize if I have overlooked someone or made a mistake, let me know if that is the case.

Thank you very much! (^^)/

The expansions of this list must be played with the Bugs of Stephen Taylor's Hive Colony, although I play it like this: 

-At the beginning of the game, both players must agree if, in addition to surrounding the queen, they should cover it above to win the game.

-The Scorpion proposed by Stephen Taylor will now have the powers of the one proposed by Jarek Szczepanik, only changed a bit.

The Scorpion moves 2 spaces around the hive and paralyzes a Bug adjacent to it (its head must point to the Bug is paralyzing). That Bug can not be used until the scorpion points its head elsewhere. No enemy Bug may end its movement or pass over the paralyzed Bug. 

Instead of moving, the Scorpion can rotate its head to paralyze another adjacent Bug. This is optional and both players must agree to this rule.

-The Spider can move to places where the ant can not access (gates). This is optional and both players must agree to this rule.

-The Dragonfly will be called Damselfly. This is to not confuse the Christian Sperling's Dragonfly.

-The Firefly will be called Headlight Bug or Tucu Tucu. This is to not confuse Daniel Laurance's Firefly (I also had my Firefly version, but I liked Daniel Laurance's).

-The Soldier Ant will be called Ant, as we all know her. This is to not confused my Soldier Ant.

Note: In this list you will find pairs of Bugs of the same color. This means that the reverse side of that Bug is the other of the same color, is its version flipped that is why retain the same color.

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Click to download the rules of Hive Monarch (updated)

This list will be deleted in a few days. You must download the file. (This I do so that the publication is not bigger)

Offensive Bugs Expansion Pack (8 pieces):


-Earwig(): 1x (Stephen Taylor)

Movement: The Earwig moves 1 space around the hive and then it jumps like a Grasshopper, or it can jump first like a Grasshopper and then it moves 1 space around the hive.


-Cricket(): 1x (AbStrateGyk)

Movement: The Cricket moves by jumping on only one Bug. It can jump over stacked Bugs and can stop jumping at any time.

-Jumping Spider(): 1x (AbStrateGyk)

Movement: The Jumping Spider moves 3 spaces around the hive, but it must jump on a Bug in one of those 3 spaces of displacement.

Passive Ability: It can end its movement on top of an arachnid without having completed its movement, and in the next turn in which you use it, it will be able to move 1 or 2 or 3 spaces and then it can finish its movement on top of another arachnid.

-Ant-Spider(): 1x (AbStrateGyk-Warrior Bug)

Movement: The Ant-Spider moves 1 space around the hive and then it jump over only one Bug.

Passive Ability: It can paralyze the enemy Bug that has just jumped by 1 turn. It can finish its movement in any type of ant without having completed its movement, and in the next turn in which you use it, it will move as an Ant.

Interaction whit the Mosquito: The mosquito can not mimic the passive abilities of Bugs.

-Flea(): 1x

Movement: The Flea moves according to the level of the hive in which it is:


-While the Flea is on the ground, it will move 1 space around the hive and then it will climb a Bug.
-While the Flea is on top of the hive, it moves over a Bug and then goes down to 1 unoccupied space.

Interaction whit the Mosquito: The mosquito will only mimic the movement of the Flea if both are on top of the hive or on the ground, it can not mimic the movement of the Flea if it is covering it. The mosquito, not being adjacent to the Flea, will move like a beetle if it is above the hive.

-Louse(): 1x

Placement: The Louse can be placed on top of the hive or like any Bug.

Movement: The Louse moves 1 space either on top or around the hive.

Passive Ability: You can also move it in your opponent's turn each time your opponent places a Bug. Being on top of the hive, does not block the Bug that is covering, that Bug can be used normally. So if that Bug moves, the Louse will move with it and remain on top of that Bug.


General Notes and Clarification:


-If the Louse is covered by a Bug, if the hive is not broken, the Louse is removed from the game and returned to the owner's Bug bank, while that Bug takes its place.
-If your opponent places more than one Bug in his turn (due to the ability of a Bug), the louse can only move once in that turn.
-Immediately after your opponent has placed his Bug, the Louse will move.
-The louse counts as a Bug when covering or surrounding a king or queen.

Interaction whit the Mosquito: The Mosquito can not mimic the passive abilities of Bugs.

-Robberfly(): 1x (AbStrateGyk)

Placement: It must be placed on top of a Bug of yours.

Movement: The Robberfly moves 1 space above the hive.

Special Ability: If the Robberfly is on top of the hive, it can mimic the movement of the Bug below and carry it with it while moving.

Interaction whit the Mosquito: The mosquito can mimic both its movement and its special ability, while it is adjacent and on the same level as the Robberfly.

-Indian Jumping Ant(): 1x (Dave Neale-Parasite)


Movement: The Indian Jumping Ant moves 1 space around the hive.

Special Ability: The Indian Jumping Ant must follow these steps:

1. Select an adjacent Bug (you can select a stacked Bug).

2. The Indian Jumping Ant can jump to any adjacent empty space of an Bug identical to the selected Bug, or of a Bug of the same "Bug type" (a type of "ant", "arachnid" or "beetle") or of a Bug of the same "Bug color" (the color of the Bug's design, not the player's color) of the selected Bug.

General Notes and Clarification:

-The Indian Jumping Ant can not select queens or kings or jump on top of a king or queen.

-Silverfish(): 1x (AbStrateGyk)

Movement: The Silverfish moves 2 spaces around the hive, and then it can use its special ability.

Special Ability: It can swap places with a Bug or an adjacent Bug Stack, if the hive is not broken.

-Leech(): 1x

Movement: The Leech moves 1 or 2 spaces around the hive, and then it can use its special ability.


Special Ability: It can flip an adjacent Bug.

Restrictions:

-Leech will not be able to re-use his special ability in 1 turn.
-The flipped Bug will not be able to flip again in 3 turns.

General Notes and Clarifications:

-A Bug that has just been flipped by the Leech must flip if its special or passive ability forces it.
-A Bug that can not be flipped by a restriction or a sting can not be flipped by the Leech.

-Lacewing(): 1x (Jarek Szczepanik-Moth)

Placement: The Lacewing is placed on top of one of your Bugs.

Movement: It moves by pieces of pieces of the same color (player color), and must end in one of the opposite color. It is not necessary to use all its movement; it can move a maximum of 3 Bugs.

Interaction whit the Mosquito: The mosquito can mimic its movement if it is above the hive and adjacent to the Lacewing.

-Hoverfly(): 1x 


Placement: It is placed on top of the hive.

Movement: The Hoverfly moves "n" spaces above the hive as "n" adjacent enemy Bugs have your Queen Bee or Queen Wasp (stacked Bugs that are around or above the Queen Bee or Queen Wasp not must be counted).

Interaction whit the Mosquito: The mosquito can only copy its movement if it is above the hive and adjacent to it.

-Earthworm(): 1x

Placement: Since it is made up of more than one piece, it must be placed next to two Bugs.

Movement: The Earthworm moves 1 space either around or atop the hive.

General Notes and Clarification:

-The Bugs that climb on top of it will not prevent it from moving further and will move with it when it moves; it can only be neutralized if it is completely covered.
-If a piece of the Earthworm is blocked by an enemy Earthworm, it can not move.
-It can not flip if it has a Bug on him. It is able to enter closed gaps where the other Bugs that move around the hive are unable to access (gates).
-At least one piece of the Earthworm must remain on the ground.

Interaction whit the Mosquito: The Mosquito can not mimic Bugs that are made up of more than one piece.

-Giant Cocoon(): 1x


Placement: It can not be placed normally. First the Earthworm must be placed and then you must flip it to the Giant Cocoon.

Passive Ability: It makes your Bugs (those that move around the hive) move over it as part of their movement. Your Bugs can move over it by violating the movement rule (Gates). Those Bugs can finish their movement on the Earthworm, but queens and kings can't do it.

General Notes and Clarification:

-The enemy Bugs (those that move around the hive) will not be able to move above the Earthworm as part of their movement.
-The Giant Cocoon can not turn around if it has a Bug on it.

-The Giant Cocoon does not count as a Bug to surround the queens or kings.

Interaction whit the Mosquito: The Mosquito can not mimic Bugs that are made up of more than one piece.

-Water Strider(): 1x (AbStrateGyk)

Movement: It moves over Bugs of the same color (player color) and has to descend to the ground at the end of its movement.

-Glowworm Beetle(): 1x


Movement: It moves around the hive in a peculiar way:

1. When beginning to move, you must declare a color (player color) of one of the Bugs that are adjacent to the Glowworm Beetle.
2. The Glowworm Beetle can move "n" spaces according to "n" Bugs of the same color that are connected to it, including itself.



Neutral Bugs (2 pieces)


-Weevil(): 1x

Placement: Being a neutral Bug, it can be placed in the game by any player in the same way as other Bugs of that player.

Special Movement: If a player's bet was successful, that player may move the neutral Bug a maximum of 4 spaces around the hive in that player's turn without spending his play, it may use any combination of moves, either

around or on top of the Hive, but must end its turn on the ground level. If the player of the successful bet does not move his betting Bug, he can still move the neutral Bug. After using the neutral Bug, in the next player's turn, the other player will not be able to use it either, but he will have the opportunity to flip it without spending his play, so that when the waiting time has passed, he can have an advantage over its use.

Restriction:

-When using the neutral Bug, it can not be used by any player for 1 turn (1 turn awaits for the other player, and then 1 turn to wait for the player who uses it).

General Notes and Clarification:

-When the player uses the neutral Bug, the other player may flip him without spending his move, but not move it.

Interaction whit the Mosquito: The Mosquito can not mimic the special movement of Bugs.

-Lantern Bug(): 1x


Placement: Being a neutral Bug, it can be placed in the game by any player in the same way as other Bugs of that player.

Special Movement: If a player has flipped a Bug (either directly or indirectly) in his turn, the neutral Bug may be moved by that player without spending his move a maximum of 3 spaces around the hive in his turn. When using the neutral Bug, in the next player's turn he will not be able to use it, but he will have the opportunity to flip it without spending his play, so that when the waiting time has passed, he can have an advantage over its use.

Restriction:

-When using the neutral Bug, it can not be used by any player during 1 turn (1 turn of wait for the other player, and then 1 turn of wait for the player who uses it).

General Notes and Clarification:

-When the player uses the neutral Bug, the other player may flip him without spending his move, but not move it.

Interaction whit the Mosquito: The Mosquito can not mimic the special movement of Bugs.

-Pink Orchid Mantis(): 1x

Placement: Being a neutral Bug, it can be placed in the game by any player in the same way as other Bugs of that player.

Special Movement: Each time that you move your Bug of the same color (the color of the Bug's design, not the player color) that the Bug you moved in your previous turn, you can move the Pink Orchid Mantis a maximum of "n" spaces according to "n" Bugs from total of Bugs from the rows adjacent to the Pink Orchid Mantis (including herself and not counting the covered Bugs) without spending your play. When using the neutral Bug, in the next player's turn he will not be able to use it, but he will have the opportunity to flip it without spending his play, so that when the waiting time has passed, he can have an advantage over its use.

Restriction:

-When using the neutral Bug, it can not be used by any player during 1 turn (1 turn of wait for the other player, and then 1 turn of wait for the player who uses it).

General Notes and Clarification:

-When the player uses the neutral Bug, the other player may flip him without spending his play, but not move it.

Interaction whit the Mosquito: The Mosquito can not mimic the special movement of Bugs.

-Peacock Shrimp Mantis(): 1x


Placement: Being a neutral Bug, it can be placed in the game by any player in the same way as other Bugs of that player.

Special Movement: If your opponent has more Bugs than you, you can move a maximum of "n" spaces around the hive according to "n" Bugs that are in a row adjacent to it (counting herself and not counting the covered Bugs) without spending your play. Then, you can stun an adjacent enemy Bug for 3 turns at the end of its movement. When using the neutral Bug, in the next player's turn he will not be able to use it, but he will have the opportunity to flip it without spending his play, so that when the waiting time has passed, he can have an advantage over its use.

Restriction:

-When using the neutral Bug, it can not be used by any player during 1 turn (1 turn of wait for the other player, and then 1 turn of wait for the player who uses it).

General Notes and Clarification:

-When the player uses the neutral Bug, the other player may flip him without spending his play, but not move it.


Interaction whit the Mosquito: The Mosquito can not mimic the special movement of Bugs.




Rescue Bugs Expansion Pack (10 pieces):


-Barathrum Beetle(): 1x

Movement: The Barathrum Beetle moves 1 space around the hive.

Special Ability: The Barathrum Beetle can use 2 possible special abilities for each situation:

1. If the Barathrum Beetle is adjacent to a stacked enemy Bug, it can push it in a straight line to the other side of the row.
2. If there is an enemy Bug stacked in the same row as the Barathrum Beetle, it can replace its position and at the same time push it to the other side of the row.

As long as the Barathrum Beetle is above the hive for using its special ability, it will move like a Beetle, and will not be able to use its special ability until it has touched the ground.

Restrictions:

-When using its special ability 1, you will not be able to use it again in 1 turn.

General Notes and Clarifications:

-If the pushed enemy Bug can move around the hive, it will fall off the line.
- If the pushed enemy Bug can not move around the hive and only above the hive, it will be pushed until it covers the last Bug in the row.
-In the event that when pushing it to collide with another Bug stacked or is about to cover a paralyzed Bug, the pushed Bug must stop before passing through the paralyzed Bug or the Bug stacked.

Interaction with the Mosquito: The Mosquito can mimic both its movement and its special ability while the Barathrum Beetle is on the ground. However, the Mosquito can not mimic their special ability if both are on top of the hive.

-Goliat Beetle(): 1x (BalanceSheet-Scarab)

Movement: The Goliat Beetle moves 1 space around the hive.

Special Ability: The Goliat Beetle can push a maximum of 3 Bugs that are in an adjacent row. The Goliat Beetle can push even stacked Bugs.

Interaction whit the Mosquito: The Mosquito can mimic both its movement and its special ability.

Dragonfly(): 1x (Christian Sperling)


Movement: The Dragonfly moves 1 space in any direction, but it must be atop another Bug, and then moves 1 space either forward-right or forward-left.

Special Ability: If at the beginning of its movement it was on top of a Bug, it can transport it if it ends its movement in an unoccupied space.

General Notes and Clarifications:

-If there is a paralyzed Bug, it can not pass or end its movement on top of it.
-It is able to climb on a stacked Bug and transport it.

Interaction whit the Mosquito: The Mosquito will only mimic the special ability of the Dragonfly if both are on top of the hive; it can not mimic the movement or the special ability of the Dragonfly if the Mosquito is covering the dragonfly. If the mosquito is not adjacent to the Dragonfly, it will move like a Beetle.

-Bumblebee(): 1x (SIFUBAMBOO-Dragonfly)

Movement: The Bumblebee moves 1 space around the hive.

Special Ability: It can climb a Bug and in another turn, being on top of the hive, it can jump like a grasshopper, taking the Bug to the other side of the row.

General Notes and Clarifications:

-If there is a stacked Bug or a paralyzed Bug on the row, the Bumblebee will not be able to jump.
-The Bumblebee is able to climb on a stacked Bug and transport it.

Interaction whit the Mosquito: The mosquito will only mimic the special ability of the Bumblebee if both are on top of the hive, it can not mimic the movement or the special ability of the Bumblebee if it is covering it. The mosquito, not being adjacent to the Bumblebee, will move like a beetle if the Mosquito is atop the hive.

-Rhino Beetle(): 1x (Randall Ingersoll)
Movement: The Rhino Beetle moves 1 space around the hive.

Special Ability: It can get under an adjacent Bug and then throw that Bug into an unoccupied space.

General Notes and Clarifications:

-It can get under a Bug Stack and then throw that Bug Stack into an unoccupied space.
-If it is covered by a Bug, it can not escape using its special ability and can not be used.

-Water Bettle(): 1x

Movement: The Water Beetle moves 1 space around the hive.

Special Ability: It can drag an adjacent Bug when it moves.

General Notes and Clarification:

-It can drag to an adjacent stack when it moves.
-First you must move the Water Beetle and then the Bug that was adjacent to it.

-Ant Lion(): 1x

Movement: The Ant Lion moves 2 spaces around the hive.

Passive Ability: It causes the enemy Bugs that are moving around it to stop. Those Bugs can only move 1 space around the Ant Lion.

Interaction whit the Mosquito: The Mosquito can not mimic the passive abilities of Bugs.

-Bioluminescent Cockroach(): 1x

Movement: The Bioluminescent Cockroach moves 1 space above a Bug and then 1 space down.

Passive Ability: It makes Bugs adjacent to it can not be moved, stinged, or removed by enemy Bugs, although the Bioluminescent Cockroach itself can be targeted by those Bugs.

Interaction whit the Mosquito: The mosquito can not mimic the passive abilities of Bugs.

-Dung Beetle(): 1x (Daniel Laurance)

Placement: When placing the Dung Beetle, you must immediately place the Dung Ball on top of it.

Movement: The Dung Beetle has 2 possible movements for each case:

1. If the Dung Beetle is carrying the Dung Ball, it can move 1 space around the hive. The Dung Ball remains on top.
2. If the Dung Beetle is not carrying the Dung Ball, it can move 1 or 2 spaces around the hive.

Special Ability: The Dung Beetle has 2 possible special abilities for each case:

1. If the Dung Beetle is carrying the Dung Ball, it can place the Dung Ball on top of an adjacent Bug or space.
2. If the Dung Beetle is not carrying the Dung Ball, it may pick up a Dung Ball from a Bug or adjacent space and place it on top of it or in another Bug or adjacent space.

General Notes and Clarification:

-A Bug with a Dung Ball on top of it can not be used, (unless that trapped Bug is a Hercules Beetle or another Dung Beetle, in which case they can still move, since they are also capable of loading a Dung Ball) .
-The Dung Ball can be placed on top of (or picked up from) a Bug Stack.
-A Bug Stack with a Dung Ball counts as the color of the player of the Dung Ball.
-Any Bug that moves above the hive must consider the Dung Ball as any piece.
-When the Dung Beetle is removed from the game, the Dung Ball remains in the game. When the Dung Beetle is placed back, another Dung Ball will not be placed.

Interaction whit the Mosquito: The mosquito, being adjacent to the Dung Beetle, can mimic their movements and special abilities. Once the Mosquito is away from the Dung Beetle, it will not be able to continue carrying the Dung Ball and will be trapped.

-Hercules Beetle(): 1x

Placement: When placing the Hercules Beetle, you must immediately place the Dung Ball on top of it.

Movement: The Dung Beetle has 2 possible movements for each case:

1. If the Hercules Beetle is carrying the Dung Ball, it can move 1 space around the hive. The Dung Ball remains on top.

2. If the Hercules Beetle is not carrying the Dung Ball, it can move 1 or 2 spaces around the hive.
Special Ability: The Hercules Beetle has 2 possible special abilities for each case:

1. If the Hercules Beetle is carrying the Dung Ball, it can insert the Dung Ball under an adjacent Bug.

2. If the Hercules Beetle is not carrying the Dung Ball, it can pick up a Dung Ball from a Bug or adjacent space.

General Notes and Clarification:

-A Bug on top of a Dung Ball can move normally, treating the Dung Ball as if it were part of the ground. It can escape from a chain of Bugs thanks to the Dung ball.
-The Dung Ball can be removed from a Stack, no matter how high or low it is.
-When the Hercules Beetle is removed from the game, the Dung Ball remains in the game. When the Hercules Beetle is placed again, another Dung Ball will not be placed.

Interaction whit the Mosquito: The Mosquito can mimic both its movement and its special ability, while it is adjacent to the Hercules Beetle.

-Dung Ball(): 1x

Placement: The Dung Ball can only be placed on top of a Dung Beetle or a Hercules Beetle when they are placed.

General Notes and Clarification:

-Each player has 1 Dung Ball in his Bug bank.
-The Dung Ball can be used by both players, but when a player interacts with it, the Dung Ball turns to its color.
-When the Dung Beetle or Hercules Beetle are removed from the game, the Dung Ball will remain in the game, but when placed again they will not have a Dung Ball on top.
-The Dung Ball is white color on one side and is black color on the other.

Interaction whit the Mosquito: Since the Mosquito only mimics at the moment of moving, a Dung Beetle or a Hercules Beetle can not use a Mosquito as a Dung Ball.

-Cuckoo Spit Bug(): 1x (Stephen Taylor-Shield Bug)

Movement: The Cuckoo Spit Bug moves 1 space around the hive.

Passive Ability: It disarms the special ability and passive ability of any enemy bugs adjacent to it.

Interaction whit the Mosquito: The mosquito can not mimic the passive abilities of Bugs.

-Cuckoo Spit Foam(): 1x

Placement: It can not be placed directly. First the Cuckoo Spit Bug must be placed and then it must be flipped to be the Cuckoo Spit Foam.

Passive Ability: It has multiple abilities:

-No enemy Bug can remove it from the game, paralyze it, move it or flip it.
-Your Bugs (those that move around the hive) can pass over the Cuckoo Spit Foam as if it were part of the ground (your Bugs can not finish their movement on top of it), but the enemy Bugs do not.

Interaction whit the Mosquito: The mosquito can not mimic the passive abilities of Bugs.

-Cicada(): 1x (Stephen Taylor-Firefly)

Movement: The Cicada moves 1 o 2 spaces around the Hive, and then it can use its special ability.

Special Ability: You can choose any enemy Bug 4 spaces away and have your opponent use it in his turn to finish its movement in a space adjacent to the Cicada.

General Notes and Clarification:

-That Bug must move to a place that is adjacent to the Cicada.
-If that Bug can move above the hive, it can climb on a piece adjacent to the Cicada, but it must cover the Cicada if possible.

Restriction:

-The Cicada will not be able to re-use its special ability for 1 turn.
-That Bug can not be used again for 1 turn.

Interaction whit the Mosquito: The Mosquito can mimic both its movement and its special ability.

-Stink Bug(): 1x

Movement: The Stink Bug moves 1 or 2 spaces around the hive, then it can use its special ability.

Special Ability: You can choose an enemy Bug adjacent to the Stink Bug and then have your opponent use that Bug to get away from the Stink Bug, if possible.

General Notes and Clarification:

-That Bug must move to a place that is not adjacent to the Stink Bug.
-If that Bug can move over the hive, it can climb on a piece adjacent to the Stink Bug, but it must not cover the Stink Bug.

Restriction:

-The Stink Bug will not be able to re-use its special ability for 1 turn.
-That Bug can not be used again for 1 turn.

Interaction whit the Mosquito: The Mosquito can mimic both its movement and its special ability.

-Tiger Spider(): 1x

Movement: The Tiger Spider moves 2 spaces around the hive.


Special Ability: The Tiger Spider must follow the following steps:

1. Choose a Bug (or a Bug Stack) that is up to 4 spaces of travel of the Tiger Spider and that can be moved without breaking the hive.

2. The Tiger Spider fires an invisible cobweb thread, which can move a maximum of 3 spaces around the hive until it reaches an adjacent space of the selected Bug.

3. The Tiger Spider can pull the invisible cobweb thread by dragging the selected Bug along the path through which the invisible cobweb thread was fired. It can stop dragging the selected Bug at any time.

General Notes and Clarification:

-The Tiger Spider can not use its special ability whit a Bug which was just played by your opponent.
-If while you are dragging the selected Bug, it touches your Ant Lion, only if the selected Bug is of the enemy, you must stop dragging it while it is touching the Ant Lion.

Restrictions:

-If the selected Bug is from the opponent, it can not move for 1 turn.
-The Tiger Spider will not be able to use his special ability for 1 turn.

Interaction whit the Mosquito: The Mosquito can mimic both its movement and its special ability.

-Bombardier Beetle(): 1x

Movement: The Bombardier Beetle moves 2 spaces around the hive.

Special Ability: It can shoot an adjacent enemy Bug and move a maximum of "n" spaces around the hive according to the roll of a dice.

General Notes and Clarification:

-That Bug can not move for 1 turn.
-The Bombardier Beetle will not be able to use his ability again for 2 turns.

-Poisonous Worm(): 1x

Placement: The Poisonous Worm can only be placed if your opponent has more than one queen in the game.

Movement: The Poisonous Worm moves 1 or 2 spaces around the hive.

Passive Ability: Change the color (player color) completely to the row where it points its head to your color.

General Notes and Clarification:

-Your opponent can not place Bugs adjacent to that row, and you can place Bugs next to your Bugs in that row, violating the rule of not being able to place Bugs next to an enemy Bug, only if it is adjacent or in that row.
-You will not be able to place Bugs in that row if there is not a Bug of yours next to where you want to place it. Its power facilitates the movement of the Water Strider, the Glowworm Beetle and the Bioluminescent Cockroach.
-Your passive ability will have no effect if the other kings and queens apart from Queen Bee have been overthrown.

Interaction whit the Mosquito: The Mosquito can not mimic the passive abilities of Bugs.


-Titan Beetle(): 1x (BalanceSheet-Scarab)

Movement: The Titan Beetle moves 1 space atop the hive and then 1 space down.

Special Ability: It tombs and knocks down enemy Bugs stacked in a row adjacent to it.

Restriction:

-Stacked Bugs fall to the ground if possible and can not be used in 3 turns.
-In the case of Bugs that can not be on land such as the Butterfly, and those that could not fall to land because the spaces adjacent to them were occupied by other Bugs, they can not be used for 4 turns.
-The Titan Beetle will not be able to re-use his special ability for 3 turns.

Interaction whit the Mosquito: The Mosquito can not mimic the passive abilities of Bugs.

-Mayfly Larvae(): 1x
Movement: It slides in a straight line around the hive, it can reach any space in the straight line. He can pass though gates. After moving, you can flip it to be the Adult Mayfly.

-Adult Mayfly(): 1x

Movement: It moves by changing places with any Bug in the row. If that Bug is stacked, it will change the Bug Stack. After moving it must flip to be the Mayfly Larvae.





Termite Infestation Expansion Pack (10 pieces): 


-Walking Stick(): 1x (Randall Ingersoll)

Placement:
 It must be placed next to two Bugs, since the Walking Stick is made up of more than one piece.

Movement:
 The Walking Stick moves 1 space around the hive, and it can pass through holes where ants can not pass (Gates).

General Notes and Clarification:
-If a Bug covers it, the Walking Stick can continue moving, carrying that Bug with it. However, if they are two Bugs that are covering him, he will not be able to move anymore.
-If an Earthworm covers part of the Walking Stick, it will not be able to move anymore.

Interaction whit the Mosquito:
 The mosquito can not mimic Bugs that are made up of two pieces or more.

-Queen Termite(): 1x

Placement:
 The Queen Termite can not be placed normally. First the Walking Stick must be placed and then flipped to the Queen Termite.

Passive Ability:
 Every 3 turns generates a Termite or a Termite Soldier. This process is repeated until the Queen Termite is interrupted by means of a bite, or if the Leech flips it or if two Bugs completely cover it or if it is removed from the game.

Special Placement: When you have made your move in the third turn, before finishing it you must place a Termite or a Termite Soldier as any piece.

General Notes and Clarification:
-It can not be moved by other Bug, but it can be flipped by the Leech, thus interrupting its incubation process.

Crowning: When your 4 termites are in the field (regardless of they are covered), the Queen Termite will be crowned and will be a queen.

Monarchical Privileges:
 The Queen Termite moves 1 space around the hive and go through holes where the Ant can not pass (Gates). It will be overthrown if it is covered or completely surrounded.

Interaction whit the Mosquito:
 The Mosquito can not mimic Bugs that are made up of more than one piece.

-Termite(): 4x (BalanceSheet)

Placement: The Termite is generated by the Queen Termite.

Movement: The Termite moves 1 or 2 spaces around the Hive.

Passive Ability: The Termite can finish its movement on top of a Termite, either yours or not. This will form a Termite Mound:

1. Any Bug (that moves around the hive) can finish its movement in a Termite Mound without having used all its movement.
2. The owner of the Termite Mound will be determined by the owner of the upper Termite, so only that owner can use the Termite Mound.
3. When a Bug of yours is on top of the Termite Mound, it will be able to move up to "n-1" spaces above the hive, according to "n" Termites in the Termite Mound, and then go down to ground.
It is not necessary to use the whole sum of movement, but the Bug must go down to the ground.

General Notes and Clarification:
-The Bugs that can move above the hive can not cover the Termite Mound.
-There are no special rules for the Mosquito if it ends its movement on top of the Termite Mound.

Interaction whit the Mosquito:
 The Mosquito can not mimic the passive abilities of Bugs.

-Soldier Termite(): 4x 

Placement: The Soldier Termite is generated by the Queen Termite.

Movement: The Soldier Termite moves 1 or 2 spaces around the hive, then it can use its special ability.

Special Ability: If there are Larvaes or Caterpillars adjacent to it, you can remove from the game the ones you choose to the owner's Bug bank.

Restrictions:
-The enemy Larvaes or Caterpillars that were removed from the game can not be placed again by your opponent for 3 turns.
-Your Larvaes or Caterpillars removed from the game can be placed without waiting for additional turns.

Interaction whit the Mosquito: The Mosquito can mimic both its movement and its special ability.

-Larvae(): 3x

Movement: The Larvae moves 1 space around the hive.

Special Ability: When it moves, it can make your other Larvae move too. You can choose which Larvae are going to move.

-Caterpillar(): 3x

Passive Ability:
 Each time your opponent moves a Bug, you can choose one of your Caterpillars in the field and use their special movement in that same turn.

Special Movement:
 The Caterpillar moves 1 space around the hive in the enemy turn.

General Notes and Clarification:
-If you have moved a Bug in your turn, your opponent can move his Caterpillar. Since your opponent has moved your Caterpillar, you can also move your Caterpillar. By the time everyone has moved their Caterpillar, there will be no more chain reactions, and your opponent's turn will start.

Interaction whit the Mosquito: The mosquito can not mimic the special movement or passive ability of Bugs.

-Soldier Ant(): 1x

Movement: The Soldier Ant moves 1 or 2 spaces around the hive, then it can use its special ability.

Special Ability: If there are enemy's Termites or Soldier Termites adjacent to it, you can remove from the game the ones you choose to the enemy's Bug bank. 

Interaction whit the Mosquito: The Mosquito can mimic both its movement and its special ability.

-Soldier Beetle(): 1x

Movement: The Soldier Beetle moves 1 or 2 spaces around the hive, then it can use its special ability.

Special Ability: If there are enemy plagues adjacent to it, you can remove from the game the ones you choose to the enemy's Bug bank. 

Restrictions:
-The enemy plagues that were removed from the game can not be placed again by your opponent for 3 turns.

Interaction whit the Mosquito: The Mosquito can mimic both its movement and its special ability.

-Kamikaze Ant(): 1x

Movement: The Kamikaze Ant moves 1 or 2 spaces around the hive.

Special Ability: It explodes and is removed from the game so that adjacent enemy Bugs are stunned and considered termites.

Restrictions: 
-The Kamikaze Ant can not be placed again in 3 turns.
-The enemy Bugs affected by the explosion can not be used in 3 turns and will be considered termites for 3 turns.

General Notes and Clarification:
-The affected enemy Bugs can not form Termite Mounds. Only its type of Bug will be considered termite.
-The affected enemy Bugs will not count as the 4 termites that the Queen Termite has to generate.
-Its special ability benefits only the Soldier Ant and Indian Jumping Ant.

Interaction whit the Mosquito:
 The Mosquito can mimic both its movement and its special ability.

-Spring Tail(): 1x

Movement:
 The Spring Tail moves 2 spaces around the hive.

Special Ability:
 It can be replaced by a Bug from your Bug's bank that can be placed normally.

General Notes and Clarification:
-It can not be replaced if the hive is broken.
-It can not be replaced by the Walking Stick or the Earthworm.
-It can use its special ability even if there is an adjacent enemy Bug.

Interaction whit the Mosquito:
 The mosquito can mimic both its movement and its special ability.

-Aphid(): 1x

Movement: The Aphid moves 1 space around the hive.

Passive Ability: While adjacent to an enemy Bug, it will allow you to move, flip or use one of your Termites or Soldier Termites without spending your play.

Interaction whit the Mosquito:
 The Mosquito can not mimic the passive abilities of Bugs.

-Whitefly(): 1x

Movement:
 The Whitefly moves 1 space around the hive.

Passive Ability: While adjacent to an enemy Bug, it will allow you to place, flip or move your Larvaes or Caterpillars without spending your play, although you will not be able to move your Caterpillars because they can only move in your enemy's turn.

Interaction whit the Mosquito:
 The Mosquito can not mimic the passive abilities of Bugs.

-Parasitoid Wasp(): 2x

Placement:
 It can only be placed if there are enemy plagues in the field.

Movement:
 It moves a maximum of "n + 2" spaces around the hive, with "n" being the number of enemy plagues in the field and a maximum of "n" spaces can move over the hive during its movement.

Special Ability:
 Being adjacent to an enemy plague, it can parasitize and paralyze it for a turn. In your next turn you must do the following:

1. That plague must be removed from the game and returned to your enemy's Bug bank if the hive is not broken, and can be replaced by another Parasitoid Wasp from your Bug bank.
2. If that plague can not be removed from the game since the hive would be broken, you can place another Parasitoid Wasp on top of that plague.

If you can not place another Parasitoid Wasp on your next turn because all your Parasitoid Wasps are already in the field or the other Parasitoid Wasp has been removed from the game temporarily or permanently, you can use one of your Parasitoid Wasp in the field instead to place one, if you so wish. Whatever your choice, the plague must not remain in the field when it is parasitized, and must be removed from the game. Placing a Parasitoid Wasp by its special ability is optional but removing the plague is obligatory.

General Notes and Clarifications:
-After placing your Parasitoid Wasp on top of that plague in case it can not be removed from the game, that plague would be considered dead and could not be used or moved by any player and must be returned to your enemy's Bug bank when It is possible to do it at any time.

Interaction whit the Mosquito:
 The Mosquito can mimic both its movement and its special ability while it is adjacent to the Parasitoid Wasp.

-Firefly(): 2x (Daniel Laurence)

Movement:
 The Firefly moves 2 spaces around the hive.

Special Ability:
 You can attract another Firefly from the game and make it move like an ant to a space adjacent to your Firefly.

General Notes and Clarification:
-The Firefly will not be able to attract a Firefly that is already adjacent to it.
-The Firefly will not be able to attract a Firefly that has just been moved by your opponent.
-The Firefly can not attract a Firefly that is covered by a Bug.

Interaction whit the Mosquito:
 The Mosquito can mimic both its movement and its special ability. The Mosquito is not affected by the attraction of the Firefly, since the Mosquito is not considered a Firefly when it is adjacent to a Firefly.

-Red Spider Mite(): 1x

Movement:
 The Red Spider Mite moves 1 space around the hive.

Passive Ability: Each 3 turns, while adjacent to an enemy Bug, you can place a Bug without spending your play.

Restriction:
-When placed, you will have to wait 3 turns to use your passive ability.
-If you have used your passive skill you will have to wait 3 turns to use it again.

Interaction whit the Mosquito: The Mosquito can not mimic the passive abilities of Bugs.

-Green Worm(): 1x

Movement: The Green Worm moves 1 space around the hive.

Passive Ability: While adjacent to an enemy Bug, it will allow you to flip without spending your play. 

Interaction whit the Mosquito:
 The Mosquito can not mimic the passive abilities of Bugs.

-Mite(): 1x

Movement:
 The Mite moves 1 space around the hive.

Passive Ability:
 While adjacent to an enemy Bug, you can bet at the beginning of each of your turns if your opponent will place, move, flip or use a special ability. If you succeed in your opponent's turn, you can use its special movement.

Special Movement:
 The Mite mimics any of yours Bugs in the game without spending your play.

Restriction:
-If your bet was correct, you can not bet for 1 turn.

Interaction whit the Mosquito:
 The Mosquito can not imitate either its special movement or its passive ability.

-Bed Bug():

Movement: The Bed Bug moves 1 space around the hive.

Passive Ability:
 While adjacent to an enemy Bug, you can bet at the beginning of each of your turns if your opponent will place, move, flip or use a special ability. If you succeed in your opponent's turn, you can use its special movement.

Special Movement:
 The Bed Bug mimics any Bug of the opponent in the game without spending your play.

Restriction:
-If your bet was correct, you can not bet for 1 turn.

Interaction whit the Mosquito:
 The Mosquito can not imitate either its special movement or its passive ability.

-Carpenter Ant(): 1x

Movement: The Carpenter Ant moves 1 space around the hive.

Passive Ability:
 While adjacent to an enemy Bug, you can bet at the beginning of each of your turns if your opponent will place, move, flip or use a special ability. If you succeed in your opponent's turn, you can use its special movement.

Special Movement:
 The Carpenter Ant moves "n" spaces around the hive according to "n" Bugs you have in the field (do not count those that are covered by a Bug) without spending your play.

Restriction:
-If your bet was correct, you will not be able to bet for 1 turn.

Interaction whit the Mosquito:
 The Mosquito can not imitate either its special movement or its passive ability.

-Mole Cricket(): 1x

Movement: The Mole Cricket moves 1 spaces around the hive.

Passive Ability:
 While adjacent to an enemy Bug, you can bet at the beginning of each of your turns if your opponent will place, move, flip or use a special ability. If you succeed in your opponent's turn, you can use its special movement.

Special Movement:
 The Mole Cricket moves "n" spaces around the hive as "n" Bugs have your enemy in the field (do not count those that are covered by a Bug) without spending your play.

Restriction:
-If your bet was correct, you will not be able to bet for 1 turn.

Interaction whit the Mosquito: The Mosquito can not imitate either its special movement or its passive ability.

-Bets: To bet you must grab "n" dice according to "n" plagues you have in the field and choose a number from 1 to 4 in each of them (the number must not be repeated).

-The number 1 indicates that your opponent will place a Bug. 
-The number 2 indicates that your opponent will move a Bug. 
-The number 3 indicates that your opponent will flip a Bug. 
-The number 4 indicates that your opponent will use a special ability of a Bug.

After choosing a number, you must hide the dice with the selected number looking up under something like your hand. At the end of the opponent's turn, you must withdraw your hand and show the number of the dice. If at least "n" dice hit the bet, you can use "n" of your plagues in your turn without spending your play.

You must count your failed and successful bets on paper.





Monarchical Conflict Expansion Pack (6 pieces):


-Monarch Caterpillar(): 1x (Stephen Taylor-Centipede)

Movement:
 The Monarch Caterpillar 
moves exactly the number of spaces as the number of Bugs it is adjacent to at the beginning of its turn. Stacked Bugs still count as one Bug. It may use any combination of moves, either
around or on top of the Hive, but must end its turn on the ground level.

Crowning:
 At the moment in which you have accumulated at least 5 successful bets, immediately when you have fulfilled that requirement you must flip it to be the Monarch Butterfly.

Interaction whit the Mosquito:
 The Mosquito can mimic its movement but not its coronation.

-Monarch Butterfly(): 1x

Placement:
 It can not be placed normally. First the Monarch Caterpillar must be placed and from there fulfill the requirement of coronation to turn to the Monarch Butterfly.

Movement:
 It moves a maximum of "n" spaces above the hive according to the roll of a dice.

Monarchical Privileges:
 Being crowned, it can not be overthrown if it is completely surrounded. It can only be overthrown if it is covered.

General Notes and Clarification:
-When the Monarch Caterpillar is flipped to the Monarch Butterfly for the first time, the Monarch Butterfly will be on the ground at that time. When it moves over the hive, it will no longer be able to move to the ground.

Interaction whit the Mosquito:
 The Mosquito must be adjacent and on the same level as the Monarch Butterfly so that it can mimic its movement. The mosquito can not mimic the monarchical privileges of Bugs.

-Medical Ant(): 1x

Movement:
 The Medical Ant moves 1 space around the hive.

Passive Ability:
 It makes your adjacent "ants", as they begin to move, move as an Ant.

General Notes and Clarification:
 Your "ants" adjacent to the Medical Ant, will move as an Ant and then they will be able to use their special ability.

Crowning:
 At the moment you have 6 different "ants" in the game, you must immediately flip it to be the Queen Ant. All the types of "ants" that are in the game are the following: Ant, Soldier Ant, Kamikaze Ant, Carpenter Ant, Indian Jumping Ant and Medical Ant/Queen Ant.

Interaction whit the Mosquito:
 The Mosquito can not mimic the passive ability of Bugs.

-Queen Ant(): 1x

Placement:
 It can not be placed normally. The Medical Ant must be placed first and then fulfill with the requirements to flip it over to the Queen Ant.

Movement:
 The Queen Ant moves 1 or 2 spaces around the hive.

Monarchical Privileges:
 You can use an "ant" without spending your play. Being completely surrounded will be overthrown. All the types of "ants" that are in the game are the following: Ant, Soldier Ant, Kamikaze Ant, Carpenter Ant, Indian Jumping Ant and Medical Ant/Queen Ant.

Interaction whit the Mosquito:
 The Mosquito can not mimic the monarchical privileges of Bugs.

-Cave Spider(): 1x

Movement:
 The Cave Spider moves 2 spaces around the hive.

Passive Ability:
 It makes your "arachnids" can be used again when they finish their movement in a space adjacent to it.

Crowning:
 They must be face up in game 6 of the 7 pieces of the type "arachnid" that exist in the game to flip it immediately to be the Nerubian Spider. The 7 pieces of type "arachnid" are: Spider, Jumping Spider/Spider Ant, Tiger Spider, Tick, Mite, Red Spider Mite and Cave Spider/Nerubian Spider.

General Notes and Clarification:
-If a Mosquito mimic the movement of an "arachnid" and finished its movement in a space adjacent to the Cave Spider, it could move like that "arachnid" again.

Interaction whit the Mosquito:
 The Mosquito can not mimic the passive abilities of Bugs.

-Nerubian Spider(): 1x

Placement:
 It can not be placed normally. It must be placed first the Cave Spider and then fulfill with the requirements to flip it to the Nerubian Spider.

Movement:
 The Nerubian Spider moves 1 or 2 spaces around the hive.

Monarchical Privileges:
 You can use an "arachnid" without spending your play. Being completely surrounded will be overthrown. All the types of "arachnids" that are in the game are the following: Spider, Jumping Spider/Spider Ant, Tiger Spider, Tick, Mite, Red Spider Mite and Cave Spider/Nerubian Spider.

Interaction whit the Mosquito:
 The Mosquito can not mimic the monarchical privileges of Bugs.

-Rove Beetle(): 1x

Movement:
 The Rove Beetle moves 1 or 2 spaces around the hive.

Special Ability:
 You can push an adjacent Bug to the other side of the row. In a straight line, the Rove Beetle replaces its position and makes the Bug jump like a grasshopper.

Crowning:
 They must be face up in game 10 of the 11 pieces of the type "beetle" that exist in the game to flip it immediately to be the Egyptian Scarab. All the types of "beetles" that are in the game are the following: Beetle/Headlight Beetle, Soldier Beetle, Bombardier Beetle, Dung Beetle/Hercules Beetle, Barathrum Beetle/Goliat Beetle, Titan Beetle, Rhino Beetle/Water Beetle, Glowworm Beetle, Ladybug/Shield Bug, Firefly and Rove Beetle/Egyptian Scarab.

Interaction whit the Mosquito:
 The Mosquito can mimic both movement and its special ability.

Egyptian Scarab(): 1x

Placement: It can not be placed normally. It must be placed first the Rove Beetle and then fulfill with the requirements to flip it to be the Egyptian Scarab.

Movement:
 The Egyptian Scarab moves 1 or 2 spaces around the hive.

Monarchical Privileges:
 You can use a "beetle" without spending your play. Being completely surrounded will be overthrown. All the types of "beetles" that are in the game are the following: Beetle/Headlight Beetle, Soldier Beetle, Bombardier Beetle, Dung Beetle/Hercules Beetle, Barathrum Beetle/Goliat Beetle, Titan Beetle, Rhino Beetle/Water Beetle, Glowworm Beetle, Ladybug/Shield Bug, Firefly and Rove Beetle/Egyptian Scarab.

Interaction whit the Mosquito:
 The Mosquito can not mimic the monarchical privileges of Bugs.

-Cockroach(): 1x

Movement:
 It moves around the hive like an Ant in a peculiar way:

1. When beginning to move, you must declare a color (player color) of one of the Bugs that are adjacent to the Cockroach.
2. The Cockroach can move as an Ant while in contact with that declared color while it is moving.
3. If in the next Bug for which the Cockroach will have to move there is no Bug of the declared color, it will be able to move 1 space around the hive towards that Bug and finish its movement.

The Cockroach can pass through gates.

-Franz Kafka(): 1x (Stephen Taylor-Butterfly)

Movement:
 It moves just like one of the Bugs interacted by your opponent in his last turn.

Special Ability:
 It can remove an adjacent enemy queen or king other than Queen Bee or Queen Wasp from the game to your enemy's Bug bank, only if your last bet was unsuccessful.

Restriction:
-When an enemy king or queen is removed from the game, they can not be placed in 3 turns again.

General Notes and Clarification:
-The king or queen removed from the game must be reintroduced to the game directly, the Bugs on the back of the game can not be placed first.

Interaction whit the Mosquito:
 The mosquito can mimic both its movement and its special ability.

-Leaf Insect(): 1x 

Movement:
 The Leaf Insect moves 1 space around the hive.

Special Ability:
 The Leaf Insect can swap places with a king or queen regardless of distance, only if the hive does not break.

Restriction:
-When using your special ability, you will not be able to use it again for 3 turns.

Interaction whit the Mosquito:
 The Mosquito can mimic its special ability.

-Atheist Mantis(): 1x (Randall Ingersoll-Mantis)

Movement:
 The Atheist Mantis moves 1 or 2 spaces around the hive, then it can use its special ability.

Special Ability:
 It can be removed from the game whit a Bug adjacent.

Restrictions:
 
-The removed enemy Bugs can not be placed in 3 turns.
-Your removed Bugs can be placed without waiting for additional turns.

General Notes and Clarification:
-It can remove from the game any queens or kings.
-It can not remove Bugs that are made up of more than one piece
-As long as a player has no king or queen in the field, he can not move his Bugs.

Well, those are all... they are not so many, aren't they? 

Please, remember that you can play whit the expansions that you want.

I have thought to design a graph that shows the movement and the special abilities of each one of the Bugs when I discover how to design them... besides challenges in the game in which only one must play with specific Bugs.

I would like to add value points to each Bug and, as Jarek Szczepanik suggested on one occasion, implement the leagues (you can not have more than a certain number of Bugs of a certain league) to prevent you from choosing fewer errors but completely powerful. 

My native language is Spanish, but there should be no errors because I have intensely searched for grammatical failures...

Let me know what you think, and if the rules should be simplified or drafted better or if something is confusing.

Thank you for read my post!

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